class_name 鼓舞Operation extends Node

var operationManager:OperationManager
var big:Big

func init(om:OperationManager):
	self.operationManager = om
	return self

func 鼓舞_嗜血狂战(point:Point):
	WebSocketManager.sendObj(true,"鼓舞_嗜血狂战",{"start":point.id})
	ObjectManager.gameManager.ui.closeAll()
	point.big.detailHide()

func 鼓舞_乘风破浪(point:Point):
	WebSocketManager.sendObj(true,"鼓舞_乘风破浪",{"start":point.id})
	ObjectManager.gameManager.ui.closeAll()
	point.big.detailHide()

func 鼓舞_生生不息(point:Point):
	WebSocketManager.sendObj(true,"鼓舞_生生不息",{"start":point.id})
	ObjectManager.gameManager.ui.closeAll()
	point.big.detailHide()

func 鼓舞_常胜将军(point:Point):
	WebSocketManager.sendObj(true,"鼓舞_常胜将军",{"start":point.id})
	ObjectManager.gameManager.ui.closeAll()
	point.big.detailHide()
